Collaborative Global Changemaker Program

In partnership with the United Nations Association of Australia NSW Division (UNAA NSW), Edu-fy has launched the Collaborative Global Changemaker Program which is open to schools around the world.

The program allows teachers to integrate the pedagogies of project-based learning, game-based learning and social and emotional learning using the frameworks of design-thinking, dialogic techniques and 21st century skills. The issues arising from the 17 Sustainable Development Goals (SDGs) provide the basis for the problems that the changemakers will solve. 

Schools are invited to register for this changemaker program.  Minecraft Education Edition will be used as the medium for peer-to-peer teaching about the issues. It can also be used to create the solution along with other construction tools and games such as Lego.

The aim of the program is to raise awareness amongst students about the 17 United Nations Sustainable Development Goals. (SDGs). 

Students from Grades 4-9 will form teams and decide on an issue they want to address. The Grade 7-9 students research the issue and create a challenge for the younger team members to solve.  The challenge will include the learning material needed by the Grade 4-6 students in the team to design possible solutions. The older students take a leadership role in guiding the younger team members.

Once a challenge is co-created it will become a valuable resource for teachers to use in their classrooms to teach about the SDGs.  

 These lessons can be delivered in class or online.

Combine design-thinking with game-based learning

The Collaborative Global Changemaker Program integrates design thinking into integrated STEAM (Science, Technology, Engineering, Arts and Mathematics) units of work with the added value of the United Nations Sustainable Development Goals (SDGs) lens.

Teachers are able to implement the program in their classrooms knowing they will be fully supported as Guides for their student Explorers.

The Guiding Curriculum

The guiding design thinking framework for the Collaborative Global Changemaker Program is from the New South Wales  Education Department. Their Design Thinking Across the Curriculum framework  introduces teachers and students to the design thinking process through a practical, hands-on application, including engaging with the community. Published in 2019, it is an online, interactive resource which explores the five main stages of this creative problem-solving methodology – empathise, define, ideate, prototype and test. It was created to complement the Game Changer Challenge, a department initiative which recognises that the great challenges of the future will be solved by today’s students and poses its own authentic challenge to students.

To register for the Collaborative Global Changemaker Program click below.