Collaborative Global Changemaker Program

Edu-fy has launched the Collaborative Global Changemaker Program which is open to schools around the world.  

The program allows teachers to integrate the pedagogies of project-based learning, game-based learning and social and emotional learning using the frameworks of design-thinking, dialogic techniques and 21st century skills. The issues arising from the 17 Sustainable Development Goals (SDGs) provide the basis for the problems that the changemakers will solve. 

Schools are invited to contact us to express their interest in joining this changemaker program.  

The aim of the program is to empower students to be changemakers of today and use their creativity to design solutions to the issues they see around them.  It will also raise awareness amongst teachers and students about the 17 United Nations Sustainable Development Goals. (SDGs). 

Students from Grades 4-9 will form teams and decide on an issue they want to address. The Grade 7-9 students research the issue and create a story narrative about the issue for the younger team members to solve.  The program will include the learning material needed by the Grade 4-6 students in the team to design possible solutions. The older students take a leadership role in guiding the younger team members.

Once a challenge is co-created it will become a valuable resource for teachers to use in their classrooms to teach about the SDGs.  

 These lessons can be delivered in class or online.

Combine various pedagogies and frameworks

The Collaborative Global Changemaker Program integrates design thinking into integrated STEAM (Science, Technology, Engineering, Arts and Mathematics) project-based learning units of work with the added value of including sustainability studies using the United Nations Sustainable Development Goals (SDGs) lens.

Teachers are able to implement the  program in their classrooms knowing they will be fully supported as Guides for their student Explorers.

 

The Guiding Curriculum

The guiding design-thinking framework for the Collaborative Global Changemaker Program is from the New South Wales  Education Department.    Their Design Thinking Across the Curriculum framework  introduces teachers and students to the design thinking process through a practical, hands-on application, including engaging with the community. Published in 2019, it is an online, interactive resource which explores the five main stages of this creative problem-solving methodology – empathise, define, ideate, prototype and test. It was created to complement the Game Changer Challenge, a department initiative which recognises that the great challenges of the future will be solved by today’s students and poses its own authentic challenge to students.

 

To express our interest in the Collaborative Global Changemaker Program click the Contact Us button below.