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- Collaborative Global Changemaker Program Course
Curriculum
- 14 Sections
- 31 Lessons
- 10 Weeks
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- Module Set 1Why introduce the Collaborative Global Changemaker Program in your classroom1
- Module 1.1: Why schools need to reimagine teaching and learningLesson 1: OECD Learning Compass 2030 Lesson 2: UNESCO Futures of Learning2
- Module 1.2: An overview of the Collaborative Global Changemaker ProgramLesson 1: The background for the protégé teaching approach Lesson 2: The steps in the Collaborative Global Changemaker Program2
- Module Set 2Introduction to the pedagogies1
- Module 2.1: Project-based Learning (PBL)Lesson 1: The history of project-based learning; the need to demonstrate competencies Lesson 2: An effective method for demonstrating soft skills Lesson 3: How transformative learning occurs with PBL3
- Module 2.2: Game-based Learning (GBL)Lesson 1: Game-based learning vs Gamification Lesson 2: Good video games and the principles of good learning Lesson 3: Why games have the effect they have. Are video games harmful?3
- Module 2.3: Social and Emotional Learning (SEL)Lesson 1: Fundamentals of social and emotional learning Lesson 2: The importance of play Lesson 3: The neuroscience evidence for SEL3
- Module Set 3Introduction to the frameworks1
- Module 3.1: Design-thinkingLesson 1: The benefits of design-thinking Lesson 2: Stages in the design-thinking process Lesson 3: Design-thinking and creativity in action3
- Module 3.2: 21st century skillsLesson 1: Why these 21st century or “soft” skills are needed Lesson 2: Collaboration and deep learning Lesson 3: The importance of creativity3
- Module 3.3: Dialogic teachingLesson 1: What dialogic teaching is Lesson 2: The strategies involved in dialogic teaching Lesson 3: Dialogic teaching in action3
- Module Set 4Integrating the pedagogies and frameworks1
- Module 4.1: Making it meaningful: The Collaborative Global Changemaker ProgramLesson 1: The 17 Sustainable Development Goals (SDGs), targets and indicators Lesson 2: Why Minecraft Education Edition is excellent for the program Lesson 3: About the Program3
- Module 4.2: Resources for the ProgramLesson 1: Resources for the issues Lesson 2: Resources for the possible solutions2