About Us

Who we are

Edu-fy is a for-purpose enterprise with the aim of making education equitable to all learners in line with SDG 4: Quality Education. 

Edu-fy’s mission is to uplift and edify people of all creeds and from all walks of life, as well as their communities, through the power of quality education. 

Our vision is to provide equitable access to all learners regardless of location or socio-economic situations through game-based resources. 

We aim to develop creative and collaborative future thinkers.

Our platform connects learners anywhere to quality teaching resources. Through well-crafted game play and activities they build skill mastery and connect their learning in creative ways to help achieve the 17 UN Sustsinable Development Goals (SDGs) by 2030.

Edu-fy is a member of Catalyst 2030, a global movement of 700+ social entrepreneurs and social innovators in 195 countries,

Our projects

Straylings Oldhaven (under construction)

Straylings Oldhaven – an educational mobile app – is beyond a learning game; it is a mastery game. It builds fluency in competency skills required to reduce cognitive load when tackling problem-solving tasks. In the game, levelling up requires the completion of an earlier task through repeated trial and error attempts. Children learn through continuous small improvements, and that becomes a learning strategy they take forwards with them. They develop a mindset that failure is an inevitable part of the path to discovery.

Collaborative Global Changemaker Program

The Collaborative Global Changemaker Program synthesises design-thinking, project-based learning with the use of different forms of digital technologies including game-based learning. The program integrates STEAM (Science, Technology, Engineering, Arts and Mathematics) units of work along with Sustainability units aligned with the the United Nation's Sustainable Development Goals (SDGs). It is unique in that it is open to be co-designed with any school or group that wants to implement the program to suit their needs and available resources.